Advice, Articles, and Essays
There's advice for players and game masters. There are articles on art. There's even some essays on art, creativity, and whatever else tickles the brain cells.
- Player and Game Master advice
- Player pshychology
- Campaign design
- Adventure design
- Game design
- World building
» Articles by Dragon Sol Studios
Races, Chases, and Standoffs
The ultimate guide to running races, chases, and standoffs in your Table Top Role-Playing Game (TTRPG). » More here
Check out the free preview here: » Just Chases
Follow the Kickstarter to support the print production of this invaluable game supplement here: » Kickstarter (coming soon)
Based on the ground breaking Five-Stage Chase structure. Read more on how to format and use chases in your game to make your players feel the excitement and adrenaline their characters are experiening. » The Five Stage Chase Structure
Shadows over Six-Guns
The legendary weird and wild west adaptation of Shadowdark. A game of Wit and Grit, Shadows over Six-Guns is an action fantasy adventure game set in the Amercian frontier during the Wild West.
This game embraces the fantasy of the Wild West and the American Frontier. It captures the excitement and romance of dime novels along with the drama and epic-awesomness of western movies.
» Check out Shadows over Six-Guns
Breaking Down D&D and Other TTRPGs
Deep dives into the core elements of Table Top Role-Playing Games (TTRPGs) like D&D, Pathfinder, Shadowdark, etc. Learn what abilities, hit points, armor class, etc., are; what the numbers mean; and how to use them to enhance your role-playing.
- Character stats/abilities
- Hit points, taking a hit, and becoming "bloodied"
- Armor class
